Enemies like the Ringed Knights, Harald Legion warriors, and NPC invaders consistently kept me on my toes while I was exploring the new locations, often making me reconsider my approach to combat entirely as I was pummeled repeatedly back to my last bonfire.
Thankfully though, every enemy within the Ringed City can kill you in a few quick hits provided you aren’t prepared to move out of the way, which keeps tensions high throughout the entire expansion for characters of even the highest level. Many of the other enemies you’ll encounter deeper in the DLC echo a more familiar design choice, one which requires you to take a step back and learn their moves before exploiting them to kill your opponent. Instead of being able to deal with them directly, The Ringed City actually requires you to head off the beaten path and locate their host bodies, which you can then eliminate to bring the Angels down from the sky for good. These gigantic, winged creatures will continuously pelt you with dangerous beams of light. Take the Angels for example, that you’ll encounter during the first few minutes of the DLC. Enemies within the depths of both new locations are extremely dangerous, deadly, and remorseless, willing to kill you continuously and give you no room for error. Accomplishing this task isn’t an easy feat however, which is good news considering that The Ringed City is the final journey in the Dark Souls series.